I’ve been having a ton of trouble trying to write this post–it’s been several weeks now and I feel if I try to explain myself to the fullest I’ll figure out every problem there is with game design. I think what I’m trying to tackle with the importance of characters is really about whether or not an NPC’s (re)actions are believable based on a player’s actions. Originally, this post was about my difficulty in being immersed in Skyrim. While the environments are vast and I’m able to get lost in them for several hours, it’s the little things like townspeople telling me about the mage college in Winterhold and I’m already the fucking arch-mage. And let me tell you, when one NPC finally acknowledged that I was arch-mage I was simply ecstatic.
Categories
- Critique (1)
- Game Design (2)
- Glossary (2)
- Mechanics (3)
- Narrative (4)
About
NOTES FOR NEXT CENTURY - N4N100 is a critical game design and game narrative blog written by Eric Chung.
Eric recently graduated from the Parsons The New School for Design with an MFA in Design & Technology, specializing in game design. He has studied under esteemed faculty members like Eric Zimmerman, Colleen Macklin, and Nick Fortugno.
Currently, Eric is a game design at an independent games studio Muse Games in New York City.
Eric not only likes to play and talk about video games and their design, he is also a trained martial artist and tries to cook in his free time.





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