Never Lose Touch

Patents and trademarks can be a very good thing because they can protect innovation.  We can’t patent game designs just yet (although I’m told you can definitely patent processes) so developers are always potentially going to fight off clones like poor Vlambeer.  On the other hand, I’m glad you can’t patent game mechanics otherwise you’ll get stupid shit like King.com’s troll crusade on Banner Saga for the usage of the word ‘saga’.  All I have to say to King.com is just a diarrhea spew of expletives.  The same thing happened when Bethesda’s parent company, Zenimax, sued Mojang for his new game ‘Scrolls’ because you know Elder Scrolls.

These are all trademark issues and protecting a brand.  I guess ridiculous stuff happens here all the time.  OMG you’re using the word ‘zombie’!  SUE YOUR ASS.  Okay, I’ll concede that if I use the word ‘coke’ in my product’s name I”ll get in deep trouble, but ultimately that’s just the wrong thing to do.  I’m being stupid by thinking I can use ‘coke’ and that’s okay.  But just innocuous words like ‘saga’ and ‘scrolls’?  WTF.

I call this quick post “Never Lose Touch” because I ultimately think that most people will find all these lawsuits stupid.  I bet most the people at Bethesda thought suing Mojang would be the wrong thing to do.  As an indie developer, the dream is to get larger and have multiple teams working on multiple projects.  As the company gets larger, lots of things can go unnoticed.  You’ll suddenly have a marketing arm and a law leg.  Who knows what the leg is doing!  This is why you can’t ever lose touch with what’s going on in every aspect of your company, especially if you started small.  This is just one of the advantages indie developers have over larger studios.  Everything gets noticed.

Don’t lose sight of what’s right.  Don’t let the wrong slip out.